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Immortals Fenyx Rising: Myths of the Eastern Realm introduces a whole new world to get to grips with. On top of this, there are plenty of new mechanics when it comes to fighting, and puzzle solving, the games too many activities.

As y'all beginning the DLC you should quickly observe a locked Shrine in the Dawn Valley. A wall of energy blocks your path, and a treasure breast is temptingly visible inside. All you need to exercise is figure out how to go to information technology.

In front of the energy wall is a pressure level plate that needs a lot of weight on it, a mechanic nearly people will be well versed in from the base of operations game. To the right, y'all will notice a building with a cracked wall, and if you get inside y'all will observe a a big glowing cube.

You beginning the game with the ability to pick upwards these cubes, but volition quickly find it is likewise large to fit through the door. This is where the DLC's start new mechanic comes into play.

Drib the cub and then hit it with your axe. Y'all may be surprised to find that the cube volition shrink downwardly to a small size. You tin now pick it up and fit it through the door with ease. Have it the pressure plate and drop information technology on top, and then hit information technology with the axe once again. This volition once again make it large, pressing down on the plate and opening the door, allowing you to go the treasure contained within.

It's a gentle introduction to a mechanic that will no dubiety be very important over the form of the DLC, simply it can be disruptive, nonetheless.